![]() Ace to 3/2, ship to 2/3 for 28, then just spam more 3/0 aces Show/hide: 0/1 ship (strong) placed roughly above the start of exit straight should allow you to build a 3/0 ace easily (between paths south). Show/hide: app will be main killer for camos and leads, but just for fun we can start with 2/0 boomer, 3/0 tack, boomer to 3/0, app to 0/1 then 2/1 then 2/2, then another 3/0 tack, another 2/2 app, another 3/0 tackĢ/4 boomer (turbo for 40 and 43) then both apps to 2/3, GG 2/2, another 3/0 boomer and another 2/2 app ![]() ![]() All 4/1s are placed just below the upper two paths, so they reach spawn U bend but mainly cover the two paths above. Up 0/1 to 3/1, then both 3/1s to 4/1, then just keep adding 4/1s. For round 28, up the 2/1 to 2/3 and set him to last. Show/hide: Lots of unnecessary towers here :). Value Online hides challenges present in Deluxe (all before )Īll conditions are joined by AND - so only challenges matching ALL conditions are shown. The D column shows that the walkthrough was made/verified in Deluxe - and if it's got Online empty, it actually means that this walkthrough is Deluxe-specific, using engineers and/or bloonchippers. '?' means that it probably won't work, you'll most likely find it where GZ was used before the nerf. The O column denotes ('x') that the walkthrough should work with the current version of Online (Aug 2013), but I must admit that I did not check most challenges for the recent boomer nerf. Remaining dropdowns are classic filters - choose the empty top option to unset filter.ĭate uses YYYY-MM-DD format - right now I cannot be bothered to add any date-detecting magic - but I do substring comparison, so 2012-08 will get you all challenges from August 2012 From and To set to zero are ignored, otherwise cap the level range - so setting From to 2 will exclude all maps that start at 1 and setting To to 60 will exclude all maps that end at 61+. RBE allows showing all entries, modified RBE entries only or normal entries only. Previously, all challenges began as normal, at Round 1 with $650, but now, many challenges begin on later rounds with an increased amount of money, usually with a rush immediately after the challenge begins.Bloons TD5 challenges Coyotik's list of BTD5 challenge walkthroughsįilters: Challenge name matches substring, case-insensitive. You should remember to use your powers when necessary. He sends rounds at specific times, so stalling will not work against him. It is a common misconception that he sends bloons at certain rounds. It is important to get a large amount of eco early on to defend his rushes. He originally had 150 lives, like a normal player, but in version 6.12, he was given 100,000 lives, making it practically impossible to defeat him. Since he is an A.I., he can send bloons before you can and has an infinite amount of money. He may be comparable to Monkey Tycoon due to both characters sharing a similar outfit. Professor Evil looks like a monkey with a black top hat, monocle, cape, and curly mustache. He has 100,000 health, but you can still win by surviving a certain amount of rounds. The challenge usually lasts for three days. Professor Evil's challenges are a great start for getting medallions for new players. The number of medallions alternates between the "Easy challenges", which gives 500, and and "expert challenges", which gives 1000, on Fridays and Tuesdays respectively. Upon defeating him or surviving until a certain round number, you will get a certain number of medallions. Twice a week, random towers, powers, and map are used. that appears twice a week (used to be weekly) challenge in Bloons TD Battles Mobile and Bloons TD Battles Steam added in version 6.8. Let the battle commence!" -Professor Evil's introduction banner, Version 6.8 "Do you have what it takes to challenge the most dastardly Battles player of all time: Professor Evil? Take on his weekly Battle challenge using preset towers and claim your prize. For the similar looking monkey from Hot Air Bloon iOS, see Sinister Monkey Baron.
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